Humans have been playing games for centuries. In fact, some of the earliest instances of gaming tools like dice have been in play since the Ancient Greeks invented them some 3,000 years ago. While today’s gaming might appear more commonly  on a screen, historically  humans have always  intertwined  play as a pastime to counteract the work they do.

That’s because playing games directly relates to a number of our brain’s processes that are responsible for activating positive feelings and igniting motivation.

Understanding how gamification works on a neuroscience level might shed some light on one of the oldest and most effective ways to get learners to engage and retain information.

When we play a game, we have the opportunity to win. And the human brain loves winning. Its reward centre is housed in the cerebral cortex and when we win a game, a rush of dopamine is dispatched from the ventral tegmental area (VTA). It makes its way to the pleasure centre in our brain, and just like that, we’re hooked. We want to play again and again to reconnect our brain to the same reward experience. This is one of the  reasons why playing a game  can be addictive.

Gamification has very tangible benefits– here are 3 ways to keep learners engaged and coming back for more:

Gamification works, but it’s not just because games are fun. As a learner’s brain plays, it also processes, giving it positive feedback and better recall. Making game-based learning part of your strategy means putting its psychological benefits to the test and then reaping the rewards

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